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Blake Wynchester, haunted by the disappearance of his

archaeologist father, Raynor, searches for closure only to uncover

the legendary Eye of God. When Blake, his lifelong friend Maxine,

and their sharp-tongued ally Joe stumble upon its power, they are

hurled back in time to Tutankhamun’s Egypt — a land of gods,

armies, and curses.

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In this dazzling yet dangerous world, Blake discovers the Eye

carries a curse: a serpent tattoo that grows across his body,

threatening his life unless the artifact is returned to its rightful

place. But survival grows even more complicated when Blake

encounters Raynor — not the father he lost, but a younger version

of him, time-displaced decades earlier, before marriage, before

fatherhood,

before Blake was even born.

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The shock and ache of this reunion define Blake’s journey.

While Blake grieves the man he believes is dead in his own time, he must now fight alongside a Raynor who doesn’t yet know the son he will one day have. Their bond, fragile and miraculous, becomes the heart of the adventure as they battle through armies, shifting mazes, and supernatural traps. For Blake, every moment is a goodbye in disguise; for Raynor, it is an inexplicable kinship that feels like destiny.

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Together with Maxine’s bravery and Joe’s modern ingenuity, Blake and Raynor face General Ak, a brutal warlord, and Maat Akil, a manipulative schemer who believes the Eye is his birthright. From quicksand altars to the nightmarish Cave of Beasts, the heroes endure trials both mythic and human, with Blake’s curse worsening with every use of the Eye’s devastating power.

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The climax sees Blake, Raynor, and Tut’s forces standing against overwhelming odds. When Blake unleashes the Eye one final time, time itself rewinds in a staggering montage of the past ten minutes — a last desperate gamble to save Maxine, his friends, and the future. The cost is nearly his life. Yet, by returning the Eye to Tutankhamun, balance is restored.

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In the end, Entombed: The Eye of God is more than a spectacle of armies, pyramids, and curses, it is a story of a son mourning a father, then fighting side by side with him in an impossible twist of fate — a tearjerker woven into a breathtaking adventure. The film leaves audiences not only thrilled but deeply moved, its mythology rich enough to launch a franchise and its emotion strong enough to stand the test of time.

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Hours after arriving home from Egypt, Blake receives a delivery

for his father; a Samurai Star that, unbeknownst to him is

connected to the two on display in hallway. When the three

stars smash through the glass cabinet and connect,

The Curse of the Samurai begins.

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Blake, still reeling the loss of his father and digesting his

journey through Egypt, Blake with his two friends, Maxine

and Joe, are now thrust into a world of battles, turmoil and

unbalance in ancient Japan on a fast-paced action-adventure

that blends mythology, archeology and modern danger!

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The trio are pulled 1000 years into ancient Japan, a land of

turmoil, battles and angst, where, guided by the Ringmasters

of Time, they trail through doors at the bottom of a lake,

underground tunnels, booby-trapped temples, to a tree

behind a protective wall of bamboo and over perilous bridges

while darting arrows and Samurai Stars as they follow clues

that affect Blake’s impulses and judgment and threaten to rewrite his identity from the inside out.

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Breaking this curse means finding the three gifts of the Red Dragon God Samurai who protects the entombed third eye energy of the shattered Stone Samurai of the Bushido Code to prove he is worthy of containing the energy to return it and end the curse of the Samurai and the one on himself, all the while evading the Samurai Kiyomori on his relentless pursuit to claim the energy for himself, no matter who stands in his way, and the dreaded Maat who too chases a mythical relic.

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The journey sees the trio cross paths with Samurais, some friendly, some not, and mythical creatures, some friendly, some not, and an ancestor of Joe’s, Akai, who, although their meeting has Blake learning the hard way the one that wears the energy’s bands, as he does, can not have their skin cut doesn’t mean the pain isn’t felt!

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With Akai now a trusted guide, their journey finds them in the middle of a war between the Taira clan and Minamoto family, both fighting for control of the empire, that leads to Blake and Joe being injured, and with Blake suffering life-threatening injuries they are taken to a healing temple where his future self and teenage daughter visit to aid his healing with necessary medical supplies.

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The journey sees Blake constantly challenged and questioning his desires until the self-control energy is returned to its rightful place, and the trio returned to their homeland, mission completed, curses ended.

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With Japan now restored, the teens return home where Blake continues to settle in his parent-less world,
but the intrigue of his father’s artefacts lingers, and six-months later, when Joe’s revamped scrutiniser detects energy waves from an ornate leather crate, although hesitant, Blake helps to unlock it.

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Inside the trio discover two sides of a sword handle, Joe assembling the pieces when…BLING!

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‘The curse. It’s back!’

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With the Sword of the Sworn Brother resurrected, Blake is guided

by a booklet detailing the sword must be returned to its original

owner, Freyr. This journey takes the trio to Blake’s mother’s

homeland, Iceland, where yet again they unexpectedly cross paths

with Maat who warns them to keep their feet grounded for Iceland’s

past is like no other – more danger lurking, and not in hidden

shadows. But of course, with a curse lingering over him yet again,

Blake doesn’t have a choice.

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The trio open the vortex and together step into Nordic mythology,

convinced this strange world has been ripped out from the page

of a fairytale as they meet with Vikings, trolls, elves, fairies, giants,

the undead and Nordic Gods, in particular Loki who wants
nothing
more than to entertain his days with trickery, the teens

his current victims!

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In this fantasy land, the teens must travel through Jutenheim to

get to Freyr’s homeland, Alfheim, but that journey sees them facing

the Nordic serpent Nidhogg, being held prisoner by dwarves, surviving an avalanche, ice caves,
a boat ride on Naglfar, the boat  
of the undead, trekking through fairy land, only to end up in the middle of

a battle where everyone chases Freyr’s sword, including Loki, who hunts them in a game of cat and mouse.

The teens, now with the help of a giant and light elves, meet the Dark Elf Lord, and must overcome Loki’s challenges in the realm of Helheim.

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When the trio arrive at Freyr’s, they’re taken to the actual sword’s owner, Skirnir, but find him entombed in a layer of hardened lava. Freyr replays time in the form of realistic holographs to uncover the events that led to this, which includes a visit from Blake’s Uncle Kelvan, father Raynor and mother Emily; an even that shocks Blake, leaving him lost for words.

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Thor arrives to help break through the layer, but outside another battle erupts, and when the God of Fire, Surtr arrives, he plunges his flaming sword into the root of Yggdrasil, setting off a chain reaction that threatens to end all realms.

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Again Blake, Maxine and Joe must not only save the day, but all realms, and when the fire is extinguished,
the trio return home to find Uncle Kelvan waiting for them. He updates Blake on the Wynchester curse,
and the chase to save his mother from the clutches of Hunahpa in ancient Mayan times.

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Uncle Kelvan is waiting for Raynor’s unconventional colleague, someone part guide and part thief, to arrive, but the trio know that isn’t about to happen – Maat met his demise in Iceland, leaving the next journey to save Emily and end his curse on them!

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With time running out for both Blake with the curse and his
mother
in the clutches of Xbalanque, Uncle Kelvan prepares

Blake, Max and Joe for the journey to ancient Peru. He retrieves

the Wynchester family’s history book, packed with knowledge of

past artefacts, their curses and the adventures to return them to

further open Blake’s mind and understanding of what he has

inherited, to help prepare him for the journey ahead; a journey

that has challenged his father for the past ten years.

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Armed with tools and warnings, the teens step through the vortex

in Raynor’s vault into a jungle 500 years in the past where the Hero

Twins, Hunahpu and Xbalanque battle for control of the land and

its people.

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In this land of yesteryear the teens are faced with warriors, jaguars,

snakes, erupting volcanoes, and booby-trapped jungles and

temples, evading all dangers until they’re captured and thrown

in a pit where they come face-to-face with Blake’s father, Raynor, alongside Maat,

both very much alive and with the same mission: rescue Emily.

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After a heartfelt reunion of disbelief, they discover they have arrived in Peru a year apart and must now work together to save Emily so Blake can be saved too, but with Joe taken prisoner for Hunahpu’s daughter, he too now must be saved!

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Guided by Hunahpu’s warriors, Blake and his allies brave the Forgotten Temple: razorstone corridors snapping shut, fire-belching walls, collapsing floors that plunge them into an abyss, and bridges suspended over rivers of lava, before finding Joe and Emily and saving them, but once outside everyone stands before Kukulkan; the Mayan feathered serpent, but now in the form of a man. 

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Together the teens, with Blake’s father and unlikely ally Maat, travel on a journey that tempts fate and life, challenges them beyond comprehension with both actual and mythical creatures of the past until they reach Emily, save her from the clutches of Hunahpu, everyone returning home to the moment they left.

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With fractured memories that ultimately reshape lives and alliances, Maat is no longer an enemy, Freyr’s sword is returned to Skirnir, who returns it to Freyr, and the curse on Blake is ended.

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Back home, Blake and Max share a moment reliving their adventures when they acknowledge their love and commitment for one another, and seal their bond with a kiss.

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To finalise the Entombed story, we fast-forward eight years with Blake rushing through his house, calling on Max to hurry too, for what seems to be another journey, but this one is the hospital with his wife, a pregnant Maxine!

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Their daughter Maddie is born, and on her arm Blake sees the Wynchester marking; a feint mark on her upper left forearm. Yes, she is destined to inherit the family’s cursed legacy.

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Blake covers his newborn daughter in a blanket, hiding the mark as Joe walks in with his wife, the elf, Kylia

and between them their young son, Rich.

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